August 2015

New Release, Featuring Avatar Editor

By | 2017-09-01T16:42:33+00:00 August 24th, 2015|Campaigns, Game Masters, Players, Updates|

The New Avatar Editor As part of our latest release we have changed our back end imaging system as well as enabled the avatar editor. So as seen above you can now add an image to a character sheet then manually crop it to the right size and zoom in [...]

June 2015

New system version, migrations and you

By | 2017-09-01T16:42:33+00:00 June 1st, 2015|Campaigns, Game Masters, General, Players, Updates|

Hello All, New Release! We have the first release of the new version due in the next week or so. What this means for you. As this is a completely re-architected system we will be auto migrating peoples persisted characters and campaigns, however any local characters will need to be [...]

August 2014

Speeding up combat in campaigns

By | 2017-09-01T16:42:33+00:00 August 1st, 2014|Campaigns, Game Masters, Players|

Following on from our previous post on the topic of GMing we are going to briefly cover speeding up combat encounters! This is not really an issue if you are doing your campaigns in person, however when you start to translate over into the online world it can quickly eat [...]

July 2014

GM advice and tips on running campaigns

By | 2017-09-01T16:42:34+00:00 July 26th, 2014|Campaigns, Game Masters, General|

While we are working on the new architecture we thought we would have some off topic blogs around the topic of game mastering and running campaigns. Running Campaigns Running campaigns can be one of the most difficult things to do and yet one of the most rewarding, so it can [...]

Comments Off on GM advice and tips on running campaigns